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wieviel hand ihr backet? tendiere zu 75$
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chamer de Name wähle bim backe?
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Moderatoren: Master(G), zeromeier
ja logischReinforced hat geschrieben:genial das demo
wieviel hand ihr backet? tendiere zu 75$
+ Drone Cyborg Forum Badge
+ Drone Cyborg Credit In The Game
chamer de Name wähle bim backe?
Reinforced hat geschrieben:10k lol wers het
geosnow hat geschrieben:du bisch eifach en guete mensch.
Mastler(P) hat geschrieben:du bisch eifach en guete mensch.
Da haste nucht unrecht, je mehr rpg anteil je besser.Marco_in_motion hat geschrieben:alles wo echli rpg- drin hät isch irgendwiä immer besser als ohni
Kann gar nicht sein bei den vielen Bigotterie-Fanatikern heutzutage welche sich selbst belügen.Herr Rossi hat geschrieben:Ich möcht no druf hiwise dass die Ussage dini Realität isch und nid notwendigerwis die vo vilne andere.
aso isch dstührig genau wie jedes andere fps und au s 2? ok...feeshlee hat geschrieben:nett. s'1 hani nöd fertigbracht. has z'spat afa spiele und d'stürig hät mer gar nöd passt (laufe mit keyboard und fade-chrüz mit muus).
s'2 hani gspielt. super gfunde.
s'remake iets jaMastler(P) hat geschrieben:aso isch dstührig genau wie jedes andere fps und au s 2? ok...feeshlee hat geschrieben:nett. s'1 hani nöd fertigbracht. has z'spat afa spiele und d'stürig hät mer gar nöd passt (laufe mit keyboard und fade-chrüz mit muus).
s'2 hani gspielt. super gfunde.
Ich finds supr, solange es digital ist.geosnow hat geschrieben:ob rpg oder sonst was. töten ist immer geistlos.
Sometimes You Need To Take a Step Back In Order To Take Two Steps Forward
Geposted von Nightdive Studios (Projektgründer)
Kickstarter Update from Stephen Kick, CEO of Nightdive Studios
In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.
Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.
As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.
Stephen Kick
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