Space Hulk 2013 - PC, MAC, iOS

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Space Hulk 2013 - PC, MAC, iOS

Beitrag von h4xX0r »


Quelle

ABOUT SPACE HULK


Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.


Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers.


The main features are
•Blood Angel terminator squad
•Fearsome Genestealers with challenging AI
•Thematic 3d environment
•Single player campaign based on the "Sin of Damnation" hulk
•New coop multiplayer levels against the Genestealer AI
•Multiplayer head-to-head recreating the board game experience against a friend
•Cross platform multiplayer between PC, Mac and iOS
•Level editor with ability to share creations
•Game expansions in the future as DLC
Space Hulk Returns in 2013 – Developer Full Control Licenses Classic Games Workshop Warhammer 40,000 IP
The Desperate Battle of Space Marines and
Genestealers Commences on Digital Platforms in 2013

Copenhagen – December 10th, 2012. – Independent studio Full Control today announced that in association with Games Workshop it will be bringing the legendary Space Hulk IP to popular digital gaming platforms in 2013. Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.

Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers. Based on the "Sin of Damnation" campaign from the 3rd edition board game, Space Hulk includes a robust 12 mission single-player and co-operative campaign. Recreating the tense battles of the board game, multiplayer mode will allow players to go head-to-head as one player controls the Space Marines and their opponent the Genestealers, in the ultimate fight for domination. Cross platform functionality in multiplayer mode allows players to compete against friends whether they play on PC, Mac or mobile. The Space Hulk level editor will enable players to design their own levels, share them with others online and in a central hub explore creations of the community.

“Since playing the board game decades ago I have always wanted to recreate this slice of Warhammer 40,000 as a computer game. Now we can finally bring the board game to life in glorious 3D full of scary Genestealers and mighty Terminators fighting for human kind,” said Thomas Hentschel Lund, CEO of Full Control. “As huge fans of the Space Hulk board game and the Warhammer 40,000 universe in general, we are delighted that Games Workshop has given us the opportunity to work with this iconic license and bring our version of Space Hulk into the hands of all fans out there”.

‘Space Hulk is one of our timeless games that has both classic gameplay and extraordinary imagery in the form of the Warhammer 40,000 universe,’ said Jon Gillard, the Head of Licensing for Games Workshop. ‘Over its 23 year history, three physical editions and three video games it has consistently reset the bar for quality and edge-of-the-seat gaming and we have no doubt that will continue to be the case with this version from Full Control. Their passion for the game and their development skill, combined with the power of the Warhammer 40,000 setting is going to create something very special indeed. There are a lot of people here at Games Workshop who are desperate to get this on their iPads!’

Space Hulk is powered by Full Control’s battle proven formula for 3D tactical turn based games utilised in the successful “Tactical Soldier - Undead Rising” and the recently released “Frontline Tactics” video games.

For more information on Space Hulk and to sign up for the newsletter please visit http://www.spacehulk-game.com" onclick="window.open(this.href);return false;

About Space Hulk
Space Hulk is a game for two players based on the battles fought between the Space Marines and the alien Genestealers, in the darkened corridors and rooms of an incredibly ancient space vessel known as a Space Hulk. First released as a board game in 1989 it has seen multiple expansions and editions up to the limited 3rd edition in 2009.

About Full Control
Full Control is a small but dedicated independent game development studio based out of Copenhagen, Denmark. Full Control specialises in creating high quality tactical turn based strategy games for PC, Mac and mobile platforms using the Unity engine. Further details on the company can be obtained at http://www.fullcontrol.dk" onclick="window.open(this.href);return false;

About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at http://www.games-workshop.com" onclick="window.open(this.href);return false;
Space Hulk © Games Workshop Limited 2012. Games Workshop, GW, Space Hulk, Warhammer 40,000, GW, the Games Workshop logo, the Double headed/Imperial Eagle device, Adeptus Astartes, Blood Angels, Dark Angels, Genestealer, Space Marine, Space Marine chapters, Space Marine chapter logos, Space Wolves, Tyranid, Ultramarines, Warhammer, 40K, Warhammer 40,000 and the Warhammer 40,000 device the foregoing marks’ respective logos and all associated marks, logos, names, places, characters, creatures, races and race insignia, illustrations and images from the Space Hulk game are either ®, TM and/or © Games Workshop Limited 2012, variably registered in the UK and other countries around the world. All rights reserved. Published under license to Full Control APS.

MEDIA CONTACT

Chris Clarke
Freeform Communications
chris@freeformcommunications.com
Tel: 0044(0)7590 509278


80% der Lebenskunst besteht darin, mit denjenigen, die uns beschwerlich und unangenehm vorkommen, angemessen umzugehen.
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Re: Space Hulk 2013 - PC, MAC, iOS

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ah das chami no guet erinnere
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näbem road rash und em return fire eis vo mine lieblingszocks gsi ufem 3DO...
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Re: Space Hulk 2013 - PC, MAC, iOS

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Bild

Bild
He’s deployed his team, and blocked off one corridor with an overwatched space marine captain. If he can hold off the worst of the blips with the flamer, then getting to the control room via the remaining corridor should be possible. The AI, he explains, has two layers. One will attempt to react to overall strategy, bunching up genestealers in groups so that they can attempt to overwhelm the player’s terminators with a torrent of claws and tongues, and the other manages the individual beasts rushing and engaging the steely Blood Angels.

Lund’s captain opens up on a corridor full of flinching purple gurners, revealing a close-up action shot between turns, much like XCOM’s fancy action camera. This in turn reveals the gorgeous hi-fidelity terminator model and the detailed spaceship interiors. It’s quite the thing to watch, but also seems to chime with some of what’s happening in turn-based strategy right now: the mechanics are skimmed straight from the boardgame, but the Space Hulk we’re going to get to play is also aglow with electronic fancies and burning particle effects.

Just as Lund is mid-way through his assault on this small, early hulk, a voice from behind us cries. “Is THAT what I THINK it is?” A man in a bowler hat thrusts himself toward the screen with eyes open wide. ‘Space Hulk!” he breathes. Clearly this man does not read RPS. The news of Space Hulk reaching our computerised shores has not reached him. “This is INCREDIBLE,” he announces, and then he launches into a torrent of Wouldn’t It Be Cool Ifs which encompass Marine vs Marine combat, Necromunda, Grey Knights, daemons, why Warhammer has so few robots, something about angry men, and everything else 40k besides. During the exchange Lund talks about the versus mode that currently works in a hotseat on the same machine, which everyone nods about. “THIS IS VERY COOL,” says our new friend. “THQ breaking apart is totally for the best.”

Lund does not flinch. “We’re pleased with Games Workshop’s new licensing strategy,” he admits. Then hat man is gone, and Lund shows me the level editor, which will be a standalone modular level-building kit. He’s not going to provide tools that allow players to customise the game out of canon, he says, but with things like this the community will be able to upload its creations, and to vote up good builds for others to download and play. It’s a perfect use of the PC platform: giving us the game to play, and the tools to continue the pleasure.

And so players are going to be able to challenge each other once the campaign is done, which might not be all that long, says Lund, but it will be tough. “You will fail three out of four times,” he says. “We want you to [fist pumps] when you get through that level. Space Hulk is not about making things easy. Games like this…” Lund savours the thought for a moment. “Games like this should challenge us. Space Hulk is about failing.”

It looks like Space Hulk should do precisely the opposite of that.
80% der Lebenskunst besteht darin, mit denjenigen, die uns beschwerlich und unangenehm vorkommen, angemessen umzugehen.
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Re: Space Hulk 2013 - PC, MAC, iOS

Beitrag von Gurgelhals »

:weltraumklotz:
"de hund isch uhuere super. aber ich han en mit de axt abeprüglet." (c) 2011 lakritz
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Beitrag von geosnow »

ich hoff, dass es jetzt spielbar wird. d idee und s grafikdesign händ mir scho immer gfalle.
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:wixer:
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