XBLA - Neu: Bionic Commando Re-armed 2
Moderatoren: Master(G), zeromeier
- Master(G)
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XBLA - Neu: Bionic Commando Re-armed 2
wieso seid mir das niemert, geschter isch Guwange usecho für 800 Pts.
so en gueti umsetzig! CAVE = Liebe
so en gueti umsetzig! CAVE = Liebe
- Master(G)
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Re: XBLA - Neu: Guwange!
de xbox-modus isch geil... chasch de geischt mit em 2. stick stüre und dfigur mit em 1.... ganz es neus game eso!
Re: XBLA - Neu: Guwange!
hmm, ich spiel so spiel ebbe mitem streetfighter pad wägem 65438593443 x bessere digi pad. aber mol probiere wirdis sicher mit dem mode. tönt no frisch.Master(G) hat geschrieben:de xbox-modus isch geil... chasch de geischt mit em 2. stick stüre und dfigur mit em 1.... ganz es neus game eso!
- Master(G)
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Re: XBLA - Neu: Guwange!
Hydrophobia isch generalüberholt worde!
Es sig wie es anders game. usserdem isch de priis uf 800 abegsetzt worde...
Improved Graphics
* Character dynamic self-shadowing
* Enhanced lighting
* Improved textures
* Better water spray effects
* Improved water reflection and refraction
* Enhanced electricity effects
* Environmental geometry tweaks
* Additional video texture work
Physics Enhancements
* Increased number of dynamic objects
* More realistic character water resistance
* Explosive forces re-balanced
Overhauled Camera System
* Camera positioned closer to character
* Improved tracking of the action
* Enhanced collision detection
* Better FOV for framing the action
Improved Movement and Animations
* More fluid and precise character control
* Improved character animations add realism
* Enhanced animation transitions make the character more 'weighty'
New Climbing System
* Continuous hand-over-hand climbing system added
* All new, more realistic animations
* More fluid climbing controls and movement
Platforming
* Automatic ledge grab functionality
* Improved swing mechanic
* Improved jump-from-balance mechanic
Control Layout
* Switch to a more traditional control layout
* A to jump
* LT to aim
* RB to detonate enhanced Gel and Energy Rounds
Dialogue Re-Edit
* Dialogue has been pruned
* Irritating or extraneous lines cut
Cutscenes Re-edit
* Cutscenes reviewed and edited
* Overly long cutscenes shortened
Collectables
* Emails and E-Books no longer interrupt gameplay when collected
* Collectables re-positioned throughout levels
* Points awarded for collectables tweaked
New Waypoint System
* Waypoints for every objective and sub objective
* Choose permanent on-screen waypoints or new MAVI only mode
* Waypoints added for Ciphers and Frequency Keys with colour coding
* Corpses with Frequency Keys glow orange for easy identification
Map Improved
* Improved controls and button layout
* Default view of Kate's position
* Toggle Kate's position / objective location manually
* Easier to navigate
Prompts
* Prompts re-worked for better clarity
* Prompt triggering reviewed and improved
Tutorials
* Video tutorials cut back
* Improved in game tutorials
* New tutorial puzzles
Wading Improved
* Enhanced physical character feedback from water forces
* Improved transitions between wade states
Swimming Improved
* Improved swimming controls, more finely balanced
* 180 degree swim turn removed
* Improved camera behaviour when swimming
* Underwater combat system streamlined
Puzzles
* Improved feedback for Cipher and Frequency Keys
* Ciphers re-positioned for greater accessibility
* New mission orders related to Ciphers add to the backstory
* Existing puzzles refined where possible
* New electric puzzle elements added
Damage System Improved
* Kate no longer unfairly damaged/killed by unseen elements
* Fire/electrical damage reduced
* Combat damage re-balanced
Overhauled Damage Feedback
* Monochrome health feedback system implemented
* Enhanced directional damage indication
* Heartbeat force feedback and SFX added
* Audio ducking system improves health feedback
All New Oxygen Feedback System
* Oxygen bar added
* Heartbeat force feedback and SFX added
* Phobia effect for oxygen feedback enhanced
* Phobia audio hallucinations added
* FOV pulse added for drowning feedback
* Phobia warping effect removed from non-submerged sections
Overhauled Combat System
* Automatic weapon holster/unholster system
* Seamless integration of combat / non-combat systems
* Improved aim reticule
* Aim remapped to LT
* Destructible objects highlighted more clearly
* Destructible objects easier to hit
* A greater supply of ammo throughout the levels
* AI improved and enemies rebalanced
* More enemies and more engaging combat design
Weapons Improved
* Sonic Rounds overheat removed
* Sonic Rounds charge time halved
* Sonic Rounds do more damage to NPCs and are lethal
* Multiple Gel and Energy Rounds can be deployed simultaneously
* Deployed Gel/Energy rounds can be detonated as a group
All New Cover System
* Smoother transitions in and out of cover
* Easier and more intuitive to get in and out of cover
* Toggle cover whether armed or unarmed
* All new animations make cover system more realistic
Checkpoints and Reloading
* Checkpoint positions reviewed and improved
* More checkpoints
* Automated and faster reload after death
Levels and Game Balance
* Vent behaviour improved
* General level design tweaks
* AI numbers and positioning improved
* Ammo amount and placement improved
* Collectable placement improved
* Gameplay balance improved throughout
Value
* Price dropped to just 800 Microsoft points
* Trial extended to allow players to sample more of the game for free
Es sig wie es anders game. usserdem isch de priis uf 800 abegsetzt worde...
Improved Graphics
* Character dynamic self-shadowing
* Enhanced lighting
* Improved textures
* Better water spray effects
* Improved water reflection and refraction
* Enhanced electricity effects
* Environmental geometry tweaks
* Additional video texture work
Physics Enhancements
* Increased number of dynamic objects
* More realistic character water resistance
* Explosive forces re-balanced
Overhauled Camera System
* Camera positioned closer to character
* Improved tracking of the action
* Enhanced collision detection
* Better FOV for framing the action
Improved Movement and Animations
* More fluid and precise character control
* Improved character animations add realism
* Enhanced animation transitions make the character more 'weighty'
New Climbing System
* Continuous hand-over-hand climbing system added
* All new, more realistic animations
* More fluid climbing controls and movement
Platforming
* Automatic ledge grab functionality
* Improved swing mechanic
* Improved jump-from-balance mechanic
Control Layout
* Switch to a more traditional control layout
* A to jump
* LT to aim
* RB to detonate enhanced Gel and Energy Rounds
Dialogue Re-Edit
* Dialogue has been pruned
* Irritating or extraneous lines cut
Cutscenes Re-edit
* Cutscenes reviewed and edited
* Overly long cutscenes shortened
Collectables
* Emails and E-Books no longer interrupt gameplay when collected
* Collectables re-positioned throughout levels
* Points awarded for collectables tweaked
New Waypoint System
* Waypoints for every objective and sub objective
* Choose permanent on-screen waypoints or new MAVI only mode
* Waypoints added for Ciphers and Frequency Keys with colour coding
* Corpses with Frequency Keys glow orange for easy identification
Map Improved
* Improved controls and button layout
* Default view of Kate's position
* Toggle Kate's position / objective location manually
* Easier to navigate
Prompts
* Prompts re-worked for better clarity
* Prompt triggering reviewed and improved
Tutorials
* Video tutorials cut back
* Improved in game tutorials
* New tutorial puzzles
Wading Improved
* Enhanced physical character feedback from water forces
* Improved transitions between wade states
Swimming Improved
* Improved swimming controls, more finely balanced
* 180 degree swim turn removed
* Improved camera behaviour when swimming
* Underwater combat system streamlined
Puzzles
* Improved feedback for Cipher and Frequency Keys
* Ciphers re-positioned for greater accessibility
* New mission orders related to Ciphers add to the backstory
* Existing puzzles refined where possible
* New electric puzzle elements added
Damage System Improved
* Kate no longer unfairly damaged/killed by unseen elements
* Fire/electrical damage reduced
* Combat damage re-balanced
Overhauled Damage Feedback
* Monochrome health feedback system implemented
* Enhanced directional damage indication
* Heartbeat force feedback and SFX added
* Audio ducking system improves health feedback
All New Oxygen Feedback System
* Oxygen bar added
* Heartbeat force feedback and SFX added
* Phobia effect for oxygen feedback enhanced
* Phobia audio hallucinations added
* FOV pulse added for drowning feedback
* Phobia warping effect removed from non-submerged sections
Overhauled Combat System
* Automatic weapon holster/unholster system
* Seamless integration of combat / non-combat systems
* Improved aim reticule
* Aim remapped to LT
* Destructible objects highlighted more clearly
* Destructible objects easier to hit
* A greater supply of ammo throughout the levels
* AI improved and enemies rebalanced
* More enemies and more engaging combat design
Weapons Improved
* Sonic Rounds overheat removed
* Sonic Rounds charge time halved
* Sonic Rounds do more damage to NPCs and are lethal
* Multiple Gel and Energy Rounds can be deployed simultaneously
* Deployed Gel/Energy rounds can be detonated as a group
All New Cover System
* Smoother transitions in and out of cover
* Easier and more intuitive to get in and out of cover
* Toggle cover whether armed or unarmed
* All new animations make cover system more realistic
Checkpoints and Reloading
* Checkpoint positions reviewed and improved
* More checkpoints
* Automated and faster reload after death
Levels and Game Balance
* Vent behaviour improved
* General level design tweaks
* AI numbers and positioning improved
* Ammo amount and placement improved
* Collectable placement improved
* Gameplay balance improved throughout
Value
* Price dropped to just 800 Microsoft points
* Trial extended to allow players to sample more of the game for free
- NERV
- Comb@t Meido
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Re: XBLA - Neu:(soon! Hard Corps!)
Hard cops hardens my penisu!
HARD COPS!
Edith: Ah shit - heisst ja hard CORPS und nöd COPS. Schad.
HARD COPS!
Edith: Ah shit - heisst ja hard CORPS und nöd COPS. Schad.
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Re: XBLA - Neu:(soon! Hard Corps!)
en mega pixel hufe. nöd mal scanlines händs inneghebed.Master(G) hat geschrieben:wieso seid mir das niemert, geschter isch Guwange usecho für 800 Pts.
so en gueti umsetzig! CAVE = Liebe
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Re: XBLA - Neu: Bionic Commando Re-armed 2
was isch adere umsetzig guet? em mega pixel huufe isch es. kei scanlines nüt retro. voll kack.Master(G) hat geschrieben:wieso seid mir das niemert, geschter isch Guwange usecho für 800 Pts.
so en gueti umsetzig! CAVE = Liebe
- Master(G)
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Re: XBLA - Neu: Bionic Commando Re-armed 2
de xbox 360-modus!geosnow hat geschrieben:was isch adere umsetzig guet? em mega pixel huufe isch es. kei scanlines nüt retro. voll kack.Master(G) hat geschrieben:wieso seid mir das niemert, geschter isch Guwange usecho für 800 Pts.
so en gueti umsetzig! CAVE = Liebe
dualstick controls!
Re: XBLA - Neu: Bionic Commando Re-armed 2
het öpper breach gspilt? ha geschter mal d demo abeglade, e fertige brunz!
- Master(G)
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Re: XBLA - Neu: Bionic Commando Re-armed 2
leider en totale dräck!kraut hat geschrieben:het öpper breach gspilt? ha geschter mal d demo abeglade, e fertige brunz!
aber wo hesch du demo gfunde??
ich ha no kei demo gseh letschti und has kauft für 1200 :typej: :typej:
- PlanetHarrieR
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Re: XBLA - Neu: Bionic Commando Re-armed 2
Ich will ein zweites 3D-Bionic-Commando.Master(G) hat geschrieben:hütt! bionic commando rearmed 2!
Re: XBLA - Neu: Bionic Commando Re-armed 2
i has zersch am wuchenänd wöue abelade, aber denn hets kei demo gha. gester bini no einisch ga luege und de isch plötzlech eini druf gsi!Master(G) hat geschrieben:leider en totale dräck!kraut hat geschrieben:het öpper breach gspilt? ha geschter mal d demo abeglade, e fertige brunz!
aber wo hesch du demo gfunde??
das chunnt dervo weme ke geduld het!Master(G) hat geschrieben:ich ha no kei demo gseh letschti und has kauft für 1200 :typej: :typej:
hamers aber ehrlech gseit ou überleit ob is grad direkt söll näh, aber när hani gseh, dases nume öppe 3 stärne het bir bewärtig.
aber läck du mir, scho lang nüm sone schlächte fps gspiut. und z ach so grossartige deckigssystem funktioniert grad gar nid!
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