Re: Was spielsch grad retrigs?
Verfasst: 08 Apr 2011 06:15
also 4/5 findi scho mega.
du hesch e vektor monitor?m.o.terra kaesi hat geschrieben:eliminator (gremlin 1981)
Shock Troopers macht meer mee schpass…hanf hat geschrieben:also shock troopers findi einiges schlechter wie mercs. macht zwar uf de erst blick en sehr guete iidruck. hät aber nur sehr wenig spielerischi und grafischi abwechslig im ganze spiel.
Mercs marschiersch sozäge dors game dore…hanf hat geschrieben:ich find bim shocktroopers isch gameplay immer gliich: immer di gliiche hintergründ. immer di gliiche gegner. macht öppe 5 minute spass. aber die 5 minute sind defür ziemli geil...
ich han ebä gern so spiel womer sehr schnell chan vorwärts cho. ev liegts genau a dem... twinkle tale (md) findi drum au so super falls das kännsch...Mercs marschiersch sozäge dors game dore…
ich find Shock Troopers 's beschte Spiel vo sinere Art, es gid nöd mal es zwoits wo würd id Nöchi cho. D'Soldate so umzbringe, dasses möglichst viel Pünkt gid, isch schwierig und vielsitig und macht Spass, 's häd au gnueg Platz für Improvisatione. Wänn nume duresecklisch und alles möglichscht schnell abknallsch isches (bis ufd hammer Musig und 's Team-Feature) nume Durchschnitt. Sone Spielwies wird mer aber bi jedem Spiel schnell langwielig; isch es Problem vom Genre, dass mer, durs Fehle vom Autoscrolling, de Gfahre chan devo ränne. Shock Troopers isch extrem ergiebig wämmer's afangt uslote.hanf hat geschrieben:also shock troopers findi einiges schlechter wie mercs. macht zwar uf de erst blick en sehr guete iidruck. hät aber nur sehr wenig spielerischi und grafischi abwechslig im ganze spiel.
nei, das känni ned, aso i has no nie gschpeelt, au scho gsee…hanf hat geschrieben:ich han ebä gern so spiel womer sehr schnell chan vorwärts cho. ev liegts genau a dem... twinkle tale (md) findi drum au so super falls das kännsch...Mercs marschiersch sozäge dors game dore…
es end es paar mee, scho!hanf hat geschrieben:das stimmt alles. was mich ganz konkret sehr stark stört isch, dass es im ganze spiel nur grad ein typ vo gegner git, oder ämel chunt mir jedes mal so vor... vermuetli sinds scho no es paar me...
chouf e vectrex.m.o.terra kaesi hat geschrieben:whatever, s'geilscht send im moment vektorgames för mech. fahr voll ab of di grafik (dä hanf jo sowieso)
chauf vectrex! Det häsch ächti Vektorgrafik für en guete Priis (100.- für Konsole mit Spiel). Git es paar geili Games det druf...m.o.terra kaesi hat geschrieben:whatever, s'geilscht send im moment vektorgames för mech. fahr voll ab of di grafik (dä hanf jo sowieso)
http://www.neo-geo.com/forums/showthread.php?t=15818BBH hat geschrieben:The green soldiers are worth varying amounts of points. Basically it depends on how they attack you, or how they appear on the screen. Remember that a close-range attack is worth double the base value.
Green soldiers that are hanging around, talking to each other, taking a smoke break, etc. are usually worth around 5000 a shot. However, sometimes they end up running away so you must shoot them ASAP.
Green soldiers that "drop down" (to shamelessly use the Neo-Geo's scaling abilities) are generally worth 3000 a shot.
Green soldiers that are hiding behind barrels in groups of two are the most lucrative of the regular enemies - they're worth 7000 points a shot!!! Actually getting multiple shots on them is tricky.... if you can destroy the barrel without harming them, both enemies will then use completely random AI - one may try to stab you then run away, the other may try to fire at you over and over. Try practicing on the two groups behind the barrels near the beginning of Jungle Stage 1.
Most other green soldiers will be worth 500 or 1000 points per shot. This includes the ones that walk towards you, but then back up immediately... easily the most annoying of all the regular enemies. If you can't shoot them before they back off, it's best to just let them back off, then roll through the bullet that they fire immediately. It's not worth messing with 1000 a shot when you can just get the close-range attack much easier.
Soldiers with rocket launchers or bazookas are worth 2500 a shot. These are easy targets to get multiple shots into a close-range kill on, because they don't fire that often.
White soldiers are worth 3000 points a shot. That's a decent amount.
Purple soldiers are worth 5000 points a shot... after they've been hit a second time. Remember that purple soldiers take two hits to take out, after the first hit they will usually freak out, often jumping somewhere else and then firing all over the place when they hit the ground. If it's too risky to try to get close to them, just fire at them normally... land 13 shots on them and you get a sweet 65,000.
Although I've mentioned it before and on the website, I must also point out here that killing the human bosses with close-range attacks IS A NECESSITY. Remember that close-range kills are worth double points. Bosses will also drop a free first-aid kit when killed with a close-range attack, so I'd say that's worth the risk of approaching them, huh? Just shoot a boss until he turns red, then wait for a break in their shots (all bosses have easy-to-follow patterns, just pay attention to what they do), and start stabbing away until he dies. Of course, the last boss doesn't drop a first-aid kit, there's no need for that... but for killing the BSG leader with this method, you will get a cool 1,600,000 points added to your final score. Kill him with regular bullets or bombs and you'll just get a "measly" 800,000.
hanf hat geschrieben:chauf vectrex!m.o.terra kaesi hat geschrieben:whatever, s'geilscht send im moment vektorgames för mech. fahr voll ab of di grafik (dä hanf jo sowieso)