Neus Perfect Dark für Xbox
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Neus Perfect Dark für Xbox
Crazy Shizzle... vom The Initiative Studio bi Microsoft, das sind alles voll Checker wos bi andere Studios zämekauft händ
Videos: https://www.thegnet.org/post/microsoft- ... -fuer-xbox" onclick="window.open(this.href);return false;
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- zwirrlibatz
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Re: Neus Perfect Dark für Xbox
I speeled my drink!
- agestuffer
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Re: Neus Perfect Dark für Xbox
Das muess gar nix heiss. RARE sind au alle mal cheggörs gsii. Jetzt sind ja nix mehMaster(G) hat geschrieben:Crazy Shizzle... vom The Initiative Studio bi Microsoft, das sind alles voll Checker wos bi andere Studios zämekauft händ
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- mr.raw
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Re: Neus Perfect Dark für Xbox
PD Zero hett mi so schockiert...ich kha mi uff die neuufflag gar nid freue...
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Re: Neus Perfect Dark für Xbox
^ ^ Dito!
Jede seit das die beste lüüt händ! Bla bla bla....!
Jede seit das die beste lüüt händ! Bla bla bla....!
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- damian
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Re: Neus Perfect Dark für Xbox
alles wo microsoft chauft wird nachher scheisse. bungie, rare und jetzt denn bald bethesda
Spiel min rhythmus shooter da: https://soundstorm.uhx.ch
- Master(G)
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Re: Neus Perfect Dark für Xbox
die lüüt schaffed am perfect dark:
- Darrell Gallagher, studio head (Activision, Square Enix)
- Annie Lohr, recruiter (Respawn, Treyarch)
- Daniel Neuburger, game director (Tomb Raider-Serie)
- Drew Murray, lead designer (Sunset Overdrive)
- Christian Cantamessa, cinematics director (Red Dead Redemption)
- Brian Westergaard, director of production (God of War-, Tomb Raider-Serie)
- Blake Fischer, director of narrative (Xbox)
- Christine Thompson, narrative lead (Destiny 2)
- Maxwell Morrison, QA lead
- Chris O'Neill, lead level designer (God of War & Metal Gear Online)
- Robert Ryan, senior systems designer (Motive + Naughty Dog)
- Justin Perez, senior systems designer (Jedi: Fallen Order)
- Kurt Loudy, senior systems designer (Id Software)
- Ian Miller, senior designer (God of War)
- Kai Zheng, principal level designer (God of War)
- Ray Yeomans, senior designer (God of War- & Tomb Raider-Serie)
- Jolyon Myers, principal world builder (Infinity Ward)
- Nigel Loster, gameplay designer (The Coalition)
- Daniel Steamer, lead technical designer (Crystal Dynamics)
- Cristian Guzman, associate technical designer
- Joey Tan, associate technical designer (Insomniac)
- Tom Sherpherd, technical director (GTA V, Red Dead Redemption 2)
- William Archbell, technical director (Riot Games, 343)
- Christopher Ng, technical designer (Survios)
- Cristian Guzman, associate technical director
- Ben Diamond, lead systems engineer (Respawn, God of War III)
- Cesar Castro, senior software engineer (EA Sports UFC, FIFA)
- Hawar Doghramachi, senior graphics engineer (Naughty Dog)
- Robert Marr, lead gameplay engineer (Cryptic Studios)
- Anthony Silva, senior engineer
- Yuka Murata, software engineer
- Stephen Clayburn, principal lead online services engineer
- Johal Gow, senior producer (Treyarch)
- Victoria Miller, producer (PlayStation)
- Irma Ward, associate producer
- Jonathan Chavez, associate producer (Treyarch)
- Ryan Duffin, gameplay animation director (BioWare, DICE)
- Lee Davis, lead gameplay animator (Naughty Dog)
- Jason Priest, lead artist (Insomniac)
- Eric Persson, associate art director
- Ryan Trowbridge, tech art director (Bend Studio)
- Matt Corcoran, principal character artist (Jurassic World Film)
- Sze Jones, principal character artist (Tomb Raider, Uncharted 4)
- Tyler Thornock, principal technical animator (Naughty Dog)
- Giovanni Martinez, senior environment artist (Insomniac)
- Justin Walters, senior environment artist (Avalanche)
- Pasquale Scionti, senior environment/lighting artist
- Allyson Smyth, environment artist (DICE)
- Sarah Swenson, environment artist (Naughty Dog)
- Jaime Molina, environment artist (Infinity Ward)
- Patrick Ward, 3D environment artist (Nexon)
- Fabian Elmers, senior tech artist
- Richard Burns, UI/UX lead (Forza Horizon-Serie)
- Branford Williams, principal production designer (Daybreak)
- Oliver Guiney, concept artist (Black Ops 4)
- Isaac Yeram Kim, concept artist (Naughty Dog)
- Victor Chavez, senior animator (Amazon Game Studios)
- Arlington Cruz, animator
- Sylvia Chambers, animator (Naughty Dog)
- Lindsey McQueeney, HR manager (Google, Crystal Dynamics)
- Darrell Gallagher, studio head (Activision, Square Enix)
- Annie Lohr, recruiter (Respawn, Treyarch)
- Daniel Neuburger, game director (Tomb Raider-Serie)
- Drew Murray, lead designer (Sunset Overdrive)
- Christian Cantamessa, cinematics director (Red Dead Redemption)
- Brian Westergaard, director of production (God of War-, Tomb Raider-Serie)
- Blake Fischer, director of narrative (Xbox)
- Christine Thompson, narrative lead (Destiny 2)
- Maxwell Morrison, QA lead
- Chris O'Neill, lead level designer (God of War & Metal Gear Online)
- Robert Ryan, senior systems designer (Motive + Naughty Dog)
- Justin Perez, senior systems designer (Jedi: Fallen Order)
- Kurt Loudy, senior systems designer (Id Software)
- Ian Miller, senior designer (God of War)
- Kai Zheng, principal level designer (God of War)
- Ray Yeomans, senior designer (God of War- & Tomb Raider-Serie)
- Jolyon Myers, principal world builder (Infinity Ward)
- Nigel Loster, gameplay designer (The Coalition)
- Daniel Steamer, lead technical designer (Crystal Dynamics)
- Cristian Guzman, associate technical designer
- Joey Tan, associate technical designer (Insomniac)
- Tom Sherpherd, technical director (GTA V, Red Dead Redemption 2)
- William Archbell, technical director (Riot Games, 343)
- Christopher Ng, technical designer (Survios)
- Cristian Guzman, associate technical director
- Ben Diamond, lead systems engineer (Respawn, God of War III)
- Cesar Castro, senior software engineer (EA Sports UFC, FIFA)
- Hawar Doghramachi, senior graphics engineer (Naughty Dog)
- Robert Marr, lead gameplay engineer (Cryptic Studios)
- Anthony Silva, senior engineer
- Yuka Murata, software engineer
- Stephen Clayburn, principal lead online services engineer
- Johal Gow, senior producer (Treyarch)
- Victoria Miller, producer (PlayStation)
- Irma Ward, associate producer
- Jonathan Chavez, associate producer (Treyarch)
- Ryan Duffin, gameplay animation director (BioWare, DICE)
- Lee Davis, lead gameplay animator (Naughty Dog)
- Jason Priest, lead artist (Insomniac)
- Eric Persson, associate art director
- Ryan Trowbridge, tech art director (Bend Studio)
- Matt Corcoran, principal character artist (Jurassic World Film)
- Sze Jones, principal character artist (Tomb Raider, Uncharted 4)
- Tyler Thornock, principal technical animator (Naughty Dog)
- Giovanni Martinez, senior environment artist (Insomniac)
- Justin Walters, senior environment artist (Avalanche)
- Pasquale Scionti, senior environment/lighting artist
- Allyson Smyth, environment artist (DICE)
- Sarah Swenson, environment artist (Naughty Dog)
- Jaime Molina, environment artist (Infinity Ward)
- Patrick Ward, 3D environment artist (Nexon)
- Fabian Elmers, senior tech artist
- Richard Burns, UI/UX lead (Forza Horizon-Serie)
- Branford Williams, principal production designer (Daybreak)
- Oliver Guiney, concept artist (Black Ops 4)
- Isaac Yeram Kim, concept artist (Naughty Dog)
- Victor Chavez, senior animator (Amazon Game Studios)
- Arlington Cruz, animator
- Sylvia Chambers, animator (Naughty Dog)
- Lindsey McQueeney, HR manager (Google, Crystal Dynamics)
- agestuffer
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Re: Neus Perfect Dark für Xbox
Kännä keinä vo den persönlich. Weiss also nid öbs Serlös schaffed
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- Master(G)
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Re: Neus Perfect Dark für Xbox
ich känn all, chömed regelmässig i min gamechäller en rundi Samurai Shodown 4 go zocke!
- agestuffer
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Re: Neus Perfect Dark für Xbox
WEnn das Game wieder en Schuss in ofä wird, isch Perfect Dark gstorbä für immerMaster(G) hat geschrieben:ich känn all, chömed regelmässig i min gamechäller en rundi Samurai Shodown 4 go zocke!
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Re: Neus Perfect Dark für Xbox
Wär interessiert das!?!Master(G) hat geschrieben:die lüüt schaffed am perfect dark:
- Darrell Gallagher, studio head (Activision, Square Enix)
- Annie Lohr, recruiter (Respawn, Treyarch)
- Daniel Neuburger, game director (Tomb Raider-Serie)
- Drew Murray, lead designer (Sunset Overdrive)
- Christian Cantamessa, cinematics director (Red Dead Redemption)
- Brian Westergaard, director of production (God of War-, Tomb Raider-Serie)
- Blake Fischer, director of narrative (Xbox)
- Christine Thompson, narrative lead (Destiny 2)
- Maxwell Morrison, QA lead
- Chris O'Neill, lead level designer (God of War & Metal Gear Online)
- Robert Ryan, senior systems designer (Motive + Naughty Dog)
- Justin Perez, senior systems designer (Jedi: Fallen Order)
- Kurt Loudy, senior systems designer (Id Software)
- Ian Miller, senior designer (God of War)
- Kai Zheng, principal level designer (God of War)
- Ray Yeomans, senior designer (God of War- & Tomb Raider-Serie)
- Jolyon Myers, principal world builder (Infinity Ward)
- Nigel Loster, gameplay designer (The Coalition)
- Daniel Steamer, lead technical designer (Crystal Dynamics)
- Cristian Guzman, associate technical designer
- Joey Tan, associate technical designer (Insomniac)
- Tom Sherpherd, technical director (GTA V, Red Dead Redemption 2)
- William Archbell, technical director (Riot Games, 343)
- Christopher Ng, technical designer (Survios)
- Cristian Guzman, associate technical director
- Ben Diamond, lead systems engineer (Respawn, God of War III)
- Cesar Castro, senior software engineer (EA Sports UFC, FIFA)
- Hawar Doghramachi, senior graphics engineer (Naughty Dog)
- Robert Marr, lead gameplay engineer (Cryptic Studios)
- Anthony Silva, senior engineer
- Yuka Murata, software engineer
- Stephen Clayburn, principal lead online services engineer
- Johal Gow, senior producer (Treyarch)
- Victoria Miller, producer (PlayStation)
- Irma Ward, associate producer
- Jonathan Chavez, associate producer (Treyarch)
- Ryan Duffin, gameplay animation director (BioWare, DICE)
- Lee Davis, lead gameplay animator (Naughty Dog)
- Jason Priest, lead artist (Insomniac)
- Eric Persson, associate art director
- Ryan Trowbridge, tech art director (Bend Studio)
- Matt Corcoran, principal character artist (Jurassic World Film)
- Sze Jones, principal character artist (Tomb Raider, Uncharted 4)
- Tyler Thornock, principal technical animator (Naughty Dog)
- Giovanni Martinez, senior environment artist (Insomniac)
- Justin Walters, senior environment artist (Avalanche)
- Pasquale Scionti, senior environment/lighting artist
- Allyson Smyth, environment artist (DICE)
- Sarah Swenson, environment artist (Naughty Dog)
- Jaime Molina, environment artist (Infinity Ward)
- Patrick Ward, 3D environment artist (Nexon)
- Fabian Elmers, senior tech artist
- Richard Burns, UI/UX lead (Forza Horizon-Serie)
- Branford Williams, principal production designer (Daybreak)
- Oliver Guiney, concept artist (Black Ops 4)
- Isaac Yeram Kim, concept artist (Naughty Dog)
- Victor Chavez, senior animator (Amazon Game Studios)
- Arlington Cruz, animator
- Sylvia Chambers, animator (Naughty Dog)
- Lindsey McQueeney, HR manager (Google, Crystal Dynamics)
Liefere müends egal mit welle Lüt
Switch: 4627-6864-8584
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Re: Neus Perfect Dark für Xbox
agestuffer hat geschrieben:WEnn das Game wieder en Schuss in ofä wird, isch Perfect Dark gstorbä für immerMaster(G) hat geschrieben:ich känn all, chömed regelmässig i min gamechäller en rundi Samurai Shodown 4 go zocke!
agestuffer
Mier hät s‘Perfect Dark als Launchgame vo de Xbox 360 Freud gmacht mit HD-Ready Grafik am Afang
Mit 720p oder 1080i Grafik.
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