S'allg. RETROPIE & Tüftel Topic

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S'allg. RETROPIE & Tüftel Topic

Postby Lone Wolf » 17 Jun 2016 13:54

Ouuukey in wie fern wär diä Fusion geil? han kei bispiel gseh uf youtubbel.

händer das scho mal probiert? überlegg mer eine zuezlegge für mis bartop Project @ home.

gits alternative zum Scanline Generator SLG3000 im gliche prissegment?

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Last edited by Lone Wolf on 11 Jul 2016 06:45, edited 1 time in total.
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby turntablism » 17 Jun 2016 14:06

de retrogamer.ch hät glaubs no RetroVGA Scanlines Generator V2.0
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby Lone Wolf » 17 Jun 2016 14:31

turntablism wrote:de retrogamer.ch hät glaubs no RetroVGA Scanlines Generator V2.0
46.90 / Stück


technischi date? isch mehrbesser? de typ hät ja nur e PDF artikellischte :?

Der Scanline Generator SLG3000 verbessert die Bildqualität an HD Monitoren durch das Hinzufügen von Scanlines. Damit ist der SLG3000 perfekt für Freunde von Retro Konsolen oder Arcade-Liebhaber, die alte 15Khz Zeiten an ihrem High Definition Home Entertainment System aufleben lassen wollen.

Produkteigenschaften

- Es ist keine etxra Spannungsversorgung notwendig.
- Der SLG 3000 wird zwischen eine VGA Quelle und den VGA-Anschluss Ihres Monitors gesteckt.
- Schnittstelle: 2 Stück VGA-Buchsen
- Über DIPs werden die Scanlines für ungerade oder gerade Linienzahlen eingestellt.
- Es werden verschiedene Auflösungen, wie 640x480, 800x600, 1024x768 und höhere Auflösungen per DIP-Einsteller unterstützt.
- Die Intensität der Scanlines kann über einen Drehregler stufenlos eingestellt werden.

Optionen

- CNC gelasertes und graviertes Gehäuse aus Acryl
- Schraubklemmen: Hier kann ein Schalter extern angeschlossen werden. Diese Option ist für den Einbau in Bartops oder in andere Selbstbauprojekte gedacht.
- An- und Ausschalter

Der Scanline Generator bringt wieder Schärfe in Ihre alten Spiele. Zusätzlich werden die lieb gewonnen Scanlines generiert und angezeigt.



40 eurone. occ. für 20 bucks uf ebay

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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby turntablism » 17 Jun 2016 14:51

nur schriibä, er isch sehr kompetent.
infos zum geni: http://www.brunofreitas.com/node/36

ich lade dir churz es video ufe mit disem scanline vga 2 am ne touchscreen moni....machsch der selber es bild. wait...
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby randy » 17 Jun 2016 15:15

d'emulatore im retropie hend doch sicher au scanline-filter/shaders. sind die schlächter oder warum bruchsch die nid ?
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby turntablism » 17 Jun 2016 15:20

viola

Quelle
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby Lone Wolf » 20 Jun 2016 06:52

randy wrote:d'emulatore im retropie hend doch sicher au scanline-filter/shaders. sind die schlächter oder warum bruchsch die nid ?


das wüssti jetzt nöd. han nur gseh, dass im neue retropie 3.0 bis zu 3 emus zur uswahl häsch (genesis z.b.), chönt scho si, dass di einge künschtlichi scanlines abüted. eifachheitshalber chunsch aber besser wäg mit ere hardwarelösig.

turntablism wrote:viola


danke für d'müeh! gseht fresh us. vo de tech specs und funktione her würkt de RetroVGA fascht chli besser als de SLG3000. das mitem vsync tönt vielversprechend, und choschtet
letschtendlich weniger als de SLG3000. det muesch ja alle brunz no separat erwerbe (ghüs etc)
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby Lone Wolf » 06 Jul 2016 12:40

Han geschter s'erschtmal chöne de retropie in betrieb neh. bis jetzt funzt alles und das wüki uf ahieb, hetti nid denkt :shock: :herzli:

zum Thema scanlines für retropie/retroarch hani was interessants im netz gfunde. evtl. ersparts eu wertvolli ziit und ihr müend eu nid dumm und dämlich sueche :)

ich probiers hüt abig mal us. bin gspannt wiäs hihaut!

PS: han fascht nid chöne glaube wo ich destruction derby 2 probiert han spiele. leck mer am füdli. alles suber und flüssig. Highlight vom tag gsi. hammer hammer hammer
:fick: :wixer:

Quelle: http://libretro.com/forums/showthread.php?t=2616

The following is a list of recommended shaders to use with the Raspberry Pi / Retropie as well as instructions for getting the best results. This is the result of spending way too much time playing with shaders on my Retropie over a period of days. I've gotten up close and personal with these shaders on a 24" 1080p Vizio LCD and a 60" Panasonic Plasma. This is for those who want to achieve that "crt look" or just improve the image quality in general without affecting performance.

For all shaders on the Retropie, you should keep your monitor at its native HD resolution, and set Retroarch's output resolution to 720p, otherwise you will get stuttering and integer scale won't work right. This can be done by holding down "x" as a game launches from Emulationstation. Otherwise I think you need to go into the config file and edit it manually.

You should also do the following:
set aspect ratio to 4:3 or core provided,
turn on integer scaling,
turn off crop overscan
use "nearest neighbor"
as the filter for the shader, or leave at "don't care," unless noted otherwise.

A note on overscan:
If you don't like overscan, you can adjust for it using your TV's controls. Often there is a setting called "overscan," but sometimes it is one of the zoom options. On my 60" Plasma it's just called overscan, on my 24" Vizio it's called "Wide" and its under the zoom options. This is superior to crop overscan through Retroarch because it eliminates scaling artifacts on the y axis (with integer scale on), and it hides the top and bottom overscan while preserving the original 4:3 ratio of the graphics. The only difference is that the aspect ratio itself is slightly wider than 4:3, but this is a much better compromise than ruining the image by stretching it vertically. The only system that displayed junk pixels in the overscan area was the NES (to my knowledge), and not even all NES games had junk pixels. Personally, I just leave crop overscan off at all times and if I'm playing an NES game that has junk pixels I use my TV's zoom or crop option to crop it.

It should also go without saying that properly calibrating your TV or monitor will greatly improve the picture quality. If you haven't done this, it's pretty easy to find free software that you can use to do this, or you can sometimes find calibration settings by searching for your model number on CNET.

In general, I think it's better to use shaders that don't require bilinear filter, since bilinear filter produces blurring, and kind of defeats the entire purpose of using a shader, which is to correct scaling artifacts and improve the picture quality.

With that out of the way, here are the shaders recommended for use with Raspberry Pi / Retropie:

-CRT-hyllian (from the shader directory, go to directory: /crt/crt-hyllian-glow/. There is another shader called CRT-hyllian in the main directory which will cause slowdown/stutter).
This is my personal favorite and the shader that I use will all games/systems. On a 60" Plasma display it's like the most amazing thing I've ever seen. Produces nice, dark scanlines. This is probably the closest you'll get to a Sony BVM-like display on the Retropie. I found that I needed to turn up the backlight on my TV to compensate for the darkening effect, though. It doesn't get any better than this on the Retropie, IMO.

-CRT-hyllian lq. This one is slightly blurrier and brighter than the above version. Produces medium-light scanlines.
-CRT-caligari. This is my second favorite, it produces scanlines that are lighter than those in CRT-hyllian but darker than those in CRT-hyllian lq.
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby randy » 07 Jul 2016 15:35

und was isch mit dinere hardwarelösig?
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby Lone Wolf » 08 Jul 2016 11:50

bruchts definitiv nöd. häsch recht gha. hät shaders ab werk dine zum istelle. sitem retropie 3.0 chli versteckt, aber de erscht idruck isch genial :) chasch grad pauschal UF ALLI EMUS ischalte. perfekt! gseht ufem HDTV super us! chasch au 4:3 istelle.

es isch eifach nur super!
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby Tatsujin » 10 Jul 2016 03:46

Lone Wolf wrote:
es isch eifach nur super!

was genau isch jetzt wie super? also weli lösig? :)
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Re: Raspberry Pi (Retropie) & Scanline Generator SLG3000

Postby Lone Wolf » 11 Jul 2016 06:44

d'shaders ab werk im retropie. han de Standard gnoh. heisst glaubs "CRT-pi" oder so. jedefalls funzts süper und gseht hot us
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Lone Wolf » 11 Jul 2016 06:53

Han churzerhand de Topic Name mal gänderet.

Denke es git no recht viel geili Sache womer vonenand chönd ufschnappe im Retropie Segment. Hät höllisch viel Funktione, Updates, Custom zügs und joa ich finde sharing is caring. :fick:

Han z.B. am Weekend zwei Sache gmacht und sit denn isch alles futsch im Menu (EmulationStation):

1) massig roms gfüllt i alli mögliche Folders (roms section)

2) im retroarch autoupdates duregfüert (core, database, etc)

3) De Scraper mal laufe lah für 3h für Spielinformatione zu jedem game. Brucht meeega lang das Ding. ca. 300 Games im Atari2600 händ jetzt es Bildli und teils Background Infos. Cool

Problem 1 danach: Obwohl ich ca. 6452564685 SNES Games im Roms Folder han, sind nur 4 ersichtlich und spielbar
Problem 2 danach: Vieli Emus sind gar nid ufglischtet, obwohl ich de Roms Folder gfüeteret han

Isches das es bekannts Problem? Google hät mer bis jetzt nid gross chöne helfe, oder ich suech mit de falsche Inputs.
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Tatsujin » 11 Jul 2016 12:29

setz mier doch au mal sonen retrochueche drüü mit skalierer uuf :)

ich zahle oder gibe retro spieli defür ^^
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Re: S'allg. RETROPIE & Tüftel Topic

Postby evo » 11 Jul 2016 12:33

de tatsu wil roms spiele, als nekschts griert denn t höll :shock:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Tatsujin » 11 Jul 2016 12:58

ich wirde halt au alt und bequem :oops:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Avenger » 11 Jul 2016 15:18

lol, demnächst cha mer es neus Topic ufmache: Schweinereie und Todsünde vo damals, wo hüt akzeptiert wärde. :mrgreen:
Daran denke ich als an die tätigste Epoche meines Lebens.
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Reinforced » 11 Jul 2016 17:57

Tatsujin wrote:ich wirde halt au alt und bequem :oops:


OMFG!! :vortex:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Lone Wolf » 11 Jul 2016 19:44

Endlich hämmer en bechert! :wix: :hardrock: :devil: :diablo: :devil: :diablo: :deathlord:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby The Sheep » 11 Jul 2016 21:19

evo wrote:de tatsu wil roms spiele, als nekschts griert denn t höll :shock:

ich befürcht sin Account isch ghackt worde :shock:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Reinforced » 12 Jul 2016 10:11

Also anders chamers nid erkläre. Uf zmal findet er no gfalle am N64 da höcheri Uflösig :)
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Re: S'allg. RETROPIE & Tüftel Topic

Postby evo » 12 Jul 2016 10:17

emulierte n64 spielter denn, ufem plasmascreen ohni scanlines :groel:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Tatsujin » 12 Jul 2016 10:37

:lol: :groel: :eek2: :fick: :kitzel: :herzli: :sabber3: :party: :beer: :crack: :wixer:
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Lone Wolf » 12 Jul 2016 12:24

Tatsujin wrote:setz mier doch au mal sonen retrochueche drüü mit skalierer uuf :)

ich zahle oder gibe retro spieli defür ^^


ich heb der dänn ä 1:1 copy vo minere sdxc charte ine wänis perfektioniert han. momentan kämpfi nochli mit chline shizzleproblem
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Re: S'allg. RETROPIE & Tüftel Topic

Postby Tatsujin » 12 Jul 2016 12:55

Lone Wolf wrote:
Tatsujin wrote:setz mier doch au mal sonen retrochueche drüü mit skalierer uuf :)

ich zahle oder gibe retro spieli defür ^^


ich heb der dänn ä 1:1 copy vo minere sdxc charte ine wänis perfektioniert han. momentan kämpfi nochli mit chline shizzleproblem

megaschisselfrischsach :)
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