Neus NEOGEO Game (Kraut Buster)

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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon geosnow » 05 Nov 2018 13:34

chunt denn au uf switch, ps4 usw.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon OlDirty » 05 Nov 2018 15:25

Han au eis bstellt.Freu mi,aber obs würkli nur no 2-3 Wuche goht?!?
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon geosnow » 05 Nov 2018 16:19

glaubs nöd. aber au iisi für mich.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Marco_in_motion » 18 Nov 2018 14:49

:Chrütlibrätscher:
geosnow hat geschrieben:du bisch eifach en guete mensch.
Mastler(P) hat geschrieben:du bisch eifach en guete mensch.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Lone Wolf » 22 Nov 2018 09:26

:sauerkraut: :wixer: :fick: :kitzel:

wiä gsehts us? chunt das züg? 2 weeks sind verbi :arnold:
LONE WOLF- Forever shall the wolf in me, desire the sheep in you...
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon OlDirty » 22 Nov 2018 15:52

Ha letschti es mail übercho das jetzt Beta started.Also wie vermueted wird das nix mit 2 Wuche.Behaupte chasch extrem froh si wenns vor Ende Johr söttsch ha.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon geosnow » 22 Nov 2018 17:44

Egal. Warte au no es Jahr. Es isch ja nöd de Fonzi dehintr.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon mastercello » 23 Nov 2018 07:04

Denke au ned das mer das Johr no met öppis setti rechne!
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon mr.raw » 28 Dez 2018 23:08

Usslieferig bestätiget! Nöggschte 2 bis 3 Wuche sötte alli Module aakho :sabber:

Facebook post:

[NGDEV] Kraut Buster MVS Release

Dear customers,

finally after years of hard work and a lot of patience from you guys we are ready to release Kraut Buster.

Warnung! Ueberlangertext! Warnung!

Kraut Buster is our love letter to the NEOGEO and a fulfillment of the dream of making a World War 2 themed technicolor styled pixel art run'n'gun.
It's art direction and designs were inspired by old war movies, Hogan's Heroes and Indy III.

When you play the game you will see the game is quite German in design and maybe humor? Yes German humor .

Kraut Buster evolved and changed a lot over the years and became a different and better game.
We hope you guys feel the same and think it was worth the wait.

--------------------------------------------------------

New moves

We added a lot of new moves and more modern controls to the game:

Ground slide move and air dash.
You can dash both on ground and air.
The slide/dash makes you shortly invincible against most projectiles (except stuff that explodes/fire/acid).
Mastering this move is very important to survive maniac-ish amounts of bullets and enemies in later missions.

With the new weapon position lock you can walk around while your weapon is in an arrested position.
It's very useful against air enemies and bosses. Advanced players also can use it against enemies that are below.

A drop down feature allows dropping down ledges to quickly get closer to enemies below or to get treasures.

Different grenade throwing speeds/modes and in C-mode you can adjust the grenade throwing angle to a small degree
If you hold the grenade button it automatically throws up to 3 grenades in a short succession.

You can shoot directly in 8 directions and with spraying/swaying the Maschienenpistole can do 16 directions.
Players can hold up to 2 weapons and switch among them.

Rapid prison shank style stab move for bigger humanoid enemies like "Gas Gerd", "Lurchmutant", "Zwergritter", "Heisse Helga", "Herrin Peitsche", "Wein Werner", "Ueberritter Ausf. S" and "Ueberritter Ausf. G"

Masks can upgrade the knife attacks to a super knife and Katana knife attack. Those do more damage and can penetrate multiple enemies.

Speaking about masks:

Masks can add combinations of abilities like:

- 1 hit shield
- weaponized chick sidekicks
- more shot power
- different grenades
- super knife
- killer slide
- higher jumps
- floating in air
- faster jump and run speed
- faster combo build up
- lower/higher difficulty and personal challenges
- negative effects like increased ammo usage in trade for power

Maybe you can already guess from the above information that Kraut Buster plays purposefully quite different to the MS games.
We used a more direct control approach known from the gorgeous Contra series.
The player always has immediate control of the characters. There are no transition animations that get spooled off.
Most actions are instant, like switching direction/jumping. Other are very fast like stabbing/ducking and grenade throwing.
Those differences above and the 60 fps give Kraut Buster quite a different feel, especially in C-mode.

However for people preferring the old and reduced controls of the MS games we offer a lot of customization options.
Using the "old style" controls makes the game unnecessary more difficult though.

The game requires 4 buttons per player 1L4B / 2L8B.

--------------------------------------------------------

Game modes:

T-mode

T-mode is similar to the MS games.
It's slower and more tactical. It's best played by slowly advancing and has lots of forced stops.
Only a reduced set of missions need to be played to keep the game time below 40 minutes.
Missions can be selected in the mission map screen. The 2nd mission for selection is always longer than the first.
Ammunition is limited in this mode, but a bigger variety of weapons are available for pickup.

C-mode

C-mode is similar to the 90s Contra (III/HC) games.
It's faster, brutal and relentless.
You need to blast yourself through all missions in one go.
There are no masks, no knives, no hidden treasures and no chicks.
The game flow is less guided in this mode and you have more control over your own pace. This also means you need to do more enemy crowd control yourself as the engine can pump out quite a lot of enemies.
But you have unlimited ammunition, an extra extend and you throw 3-way grenades! (The 3-way grenades can be slightly aimed)

There is a fast kill (quickkill) system in place that grants scoring bonuses.

--------------------------------------------------------

Difficulties:

3 ranks are available: bronze, silver and gold

Bronze is the lowest but is still quite challenging.
We recommend starting with that one to get acquainted with this game. Before you play the real game with the silver rank.
The higher the rank the better the enemy AI gets, the more bullets and enemies will be there. Bigger enemies may have additional attacks and more energy.

--------------------------------------------------------

Scoring:

This game features a complex risk and reward based scoring system.

Factors are:
- current combo meter
- the amount of bigger enemies on screen
- T-mode: the amount of rescued birds in your pocket
- C-mode: the amount of fast kill treasures in your pocket
- difficulty/rank

To raise the combo meter destroy a lot of enemies in a short succession.
Some enemies and some attacks give more boost than others.

If your combo meter is very high you are in Baerzerker mode for maximum bonuses.

T-mode: collecting all treasures of a set grants additional bonuses

--------------------------------------------------------

Customization options (just a short excerpt):

Like on modern JAMMA hardware, settings and high scores are stored directly on the cartridge in an EEPROM.
To access the settings hold the start button at booting (can be configured on MVS at soft DIPs).

[Gameplay Menu]

- Auto Weapon Switch Pickup [on]

Automatically tries to select a slot for the new weapon. E.g. if you have an empty slot the new weapon always is put there.
If you pick up the same weapon it sums up ammo instead of putting it in a new slot.

- Auto Weapon Switch Empty [on]

If you current weapon is empty, it switches to the other weapon slot.

- Slide Move [on]

- Weapon Lock [on]
Activates weapon lock mode. It locks the weapon in aiming position.

- Movement and Weapon Lock [on]
Allows the player to move forward/backward (moonwalk), jump etc. while retaining the weapon aim
If off, the player's position is fixed

- Allow Turning in Air [on]

Allows the player to quickly turn the direction while jumping/shooting.

- Simplified Air Dash [on]

Allows doing the air dash with just pressing the slide button instead of needing to press slide+down+direction

- Masks [on]

We highly recommend to leave everything on and embrace the new play style.

[Operator Menu]

- Reduce Sprite Flicker [++ ]

As Kraut Buster has a lot more sprites, multi layering techniques and at times background layers than similar games on NEOGEO, it has a higher risk of slowdown and sprite flicker.
To keep sprite flicker and slowdown in check we introduced some simple 16 bit "AI" that decides on the fly to take measurements to reduce sprite flickering and slowdown. It's aggressiveness can be configured to some extend.
Some examples are that dead bodies have a tendency to fall out of the game area or get otherwise disposed off ASAP.

In favor of 60 fps we also needed to pass on having dynamic sprite depth sorting.
This sometimes results in small sprite priority irregularities.
As the NEOGEO hardware does not have sprite priority flags and with the huge amount of sprites we use, it would have been impossible to hold the 60fps goal otherwise.

The game is optimized around the single player mode. The 2 player mode will increase anti flicker and slowdown measurements more aggressively.

- Force 60hz Transparency [off]

Forces 16 bit style 60hz flicker fake transparency on all explosions. This reduces risk of sprite flickering greatly. Works best on arcade and consumer CRTs due to their after glow.

[Customizer Menu]

- Controls (buttons)
- Name Entry (set a default name)

- Character Design John
- Character Design Jack
- Character Design Valeria

Set colors of the characters (cloth, skin, etc.)

[Cheats]

The game comes with a variety of built in cheat modes.
Use at your own discretion. Score saving is disabled in that mode. The score font turns yellow as a cheat indicator.

Unlimited credits are supported in home mode, you can add them with the select button.

--------------------------------------------------------

Note to arcade operators:
Like all our NEOGEO games Kraut Buster was developed for private home use.
Make sure to read the included legal disclaimer and install on location at your own risk.

--------------------------------------------------------

MEGS count:

+512 MEGS for pixel art
+256 MEGS for music and sound fx
+ 40 MEGS for code and data
------
=808 MEGS

As a small surprise Kraut Buster MVS kits come with a high quality mini marquee foil for the lightbox panel of your BigRed or MVS-U.

To build and ship all units it takes about 2-3 weeks from now on. In the first 4-5 days we build and then ship the Shockbox LE and after that all normal MVS kits.
The shop system will automatically send out emails and you can also log in the shop and see the current status of your orders there.

Pictures of the Shockbox MVS LE can be found on our website and pictures of the MVS Kit in the shop.

Once all MVS units are shipped we start working on the AES version of the 2.0 PCBs so they are ready when the software side is final too.
This will take a couple of months.

>>> If you moved since your MVS order please let us know your current address. <<<

Thanks for staying with us over the years and letting us create our dream NEOGEO game!
Without you that wouldn't have been possible...

Small glimpse in the future:

The Kraut Buster pixel artists finished their work on our first exclusive(?) Switch handheld game and already moved on to our next pixel art NEOGEO+arcade game.
While Kraut Buster was made the render gfx team worked on a couple of Shmups, that will be revealed and released over the next 2 years.
We also expect to expand the team further in the next year(s) and maybe add a new hardware platform to our portfolio.

Happy holidays and a new year,
NGDEV
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon m.o.terra kaesi » 29 Dez 2018 10:14

geil!
16-Bit forever! :sabber:
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Lone Wolf » 01 Jan 2019 22:41

808 tritt id eier! :wixer:

happy new year! :panik:
LONE WOLF- Forever shall the wolf in me, desire the sheep in you...
Bild
Bild
Bild
武士道とは死ぬことと見つけたり
修羅道とは倒すことと見つけたり
我、悪鬼羅刹となりて
目の前の敵すべてを...斬る!!

----------------------------
Samurai Spirits - サムライスピリッツ
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon sam » 02 Jan 2019 11:33

bin gspannt wies wird; problem ich chans nöd spiele.....
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon sosh_85 » 02 Jan 2019 11:42

sam hat geschrieben:bin gspannt wies wird; problem ich chans nöd spiele.....



käufsch der es mvs consolized :-) ?
SNK <3
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon m.o.terra kaesi » 02 Jan 2019 18:49

Be gschpannt of eui reviews
16-Bit forever! :sabber:
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Lone Wolf » 07 Jan 2019 12:02

"Gas Gerd" :sabber:
"Lurchmutant" :sabber:
"Zwergritter" :sabber:
"Heisse Helga" :sabber:
"Herrin Peitsche" :sabber:
"Wein Werner" :sabber:
"Ueberritter Ausf. S" :sabber:
"Ueberritter Ausf. G" :sabber:

:wixer:
LONE WOLF- Forever shall the wolf in me, desire the sheep in you...
Bild
Bild
Bild
武士道とは死ぬことと見つけたり
修羅道とは倒すことと見つけたり
我、悪鬼羅刹となりて
目の前の敵すべてを...斬る!!

----------------------------
Samurai Spirits - サムライスピリッツ
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon m.o.terra kaesi » 15 Jan 2019 15:34

gopf, häds immer no käne becho?!

im schrollige http://www.neo-geo.com forum häds au no kei Sau becho, ond im www.nexgam.de forum au niemert!!! bitz komisch.
16-Bit forever! :sabber:
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Kretinou » 15 Jan 2019 18:47

Paprium syndroma
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http://www.arcade-team.com
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Lone Wolf » 15 Jan 2019 21:13

m.o.terra kaesi hat geschrieben:gopf, häds immer no käne becho?!

im schrollige http://www.neo-geo.com forum häds au no kei Sau becho, ond im http://www.nexgam.de forum au niemert!!! bitz komisch.


Muesch nur luege, bi Xeno Crisis händ jetzt auscho letschti erstmalig offiziell de release termin nach hine "gschobe". ich möcht fascht wette es duret ab jetzt no 2 jahr bis es denn wüki mal chunt. de chole isch logischerwis scho weg im nirwana. simmer ehrlich sitem erschte grücht vo krautfotzler sind jetzt wieviel jahr vergange?!? für mich gfühlti unendlich...aber es isch au es chlises team dehinder...und uhuere exotisch...vo dem her... was wotsch da gross mache :roll: :lol:

s'läbä isch z'churz für so langi warteziite :kicher: :damn:
LONE WOLF- Forever shall the wolf in me, desire the sheep in you...
Bild
Bild
Bild
武士道とは死ぬことと見つけたり
修羅道とは倒すことと見つけたり
我、悪鬼羅刹となりて
目の前の敵すべてを...斬る!!

----------------------------
Samurai Spirits - サムライスピリッツ
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Lone Wolf » 15 Jan 2019 21:13

Kretinou hat geschrieben:Paprium syndroma


hoffes nöd. hoffes wüki nöd. 90s arcade racer hät mer glanget.
LONE WOLF- Forever shall the wolf in me, desire the sheep in you...
Bild
Bild
Bild
武士道とは死ぬことと見つけたり
修羅道とは倒すことと見つけたり
我、悪鬼羅刹となりて
目の前の敵すべてを...斬る!!

----------------------------
Samurai Spirits - サムライスピリッツ
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon geosnow » 15 Jan 2019 21:46

Fast Striker isch au 5 jahr gange und alli andere. vo dem her iisi.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon geosnow » 15 Jan 2019 21:46

und xeno crisis klapped sicher au, will dete würklich d lüt de wiiter programmiere wänd.

D Grafiker hät zB Flink uf em MD zeichnet.
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Lone Wolf » 16 Jan 2019 06:24

mer heg schinbar gfröget mit welere engine/equipment bitmapbureau für NG entwicklet. han da druf kein antwort gseh. nimmt mi mega wunder. vor allem d'enhancements wos wönd ibringe extra für NG version. bigger sprites isch ja guet, aber meh fleisch am chnoche wär schono mehrbesser

:pieks:
LONE WOLF- Forever shall the wolf in me, desire the sheep in you...
Bild
Bild
Bild
武士道とは死ぬことと見つけたり
修羅道とは倒すことと見つけたり
我、悪鬼羅刹となりて
目の前の敵すべてを...斬る!!

----------------------------
Samurai Spirits - サムライスピリッツ
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon mr.raw » 16 Jan 2019 07:48

Lone Wolf hat geschrieben:
Kretinou hat geschrieben:Paprium syndroma


hoffes nöd. hoffes wüki nöd. 90s arcade racer hät mer glanget.


Damals bim N64 ha ich mini erschte schmerzhafte "erfahrige" gmacht kha... Rev Limit!!! :heul:
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon geosnow » 16 Jan 2019 16:31

Lone Wolf hat geschrieben:mer heg schinbar gfröget mit welere engine/equipment bitmapbureau für NG entwicklet. han da druf kein antwort gseh. nimmt mi mega wunder. vor allem d'enhancements wos wönd ibringe extra für NG version. bigger sprites isch ja guet, aber meh fleisch am chnoche wär schono mehrbesser

:pieks:


viel meh als bim MD wirds nöd gäh. :kicher:
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Re: Neus NEOGEO Game (Kraut Buster)

Beitragvon Marco_in_motion » 17 Jan 2019 11:06

Xenocrysis isch nur wägeme Unfall verschobe gsi und es sind au chli besseri Lüüt dähinder, besser als de Grusigi Fonzie-transie.
geosnow hat geschrieben:du bisch eifach en guete mensch.
Mastler(P) hat geschrieben:du bisch eifach en guete mensch.
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